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FRANK HERBERT'S DUNE THE GRAPHIC NOVEL BOOK 2: MUAD'DIB Small-Box Games There are many hazards to

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There are many hazards to avoid

masters of horses

she uses her telepathy and telekinesis to protect mutants and humans alike

A copy of Roll Player Adventures is required to play

unit deployment in adjacent hexes can trigger pass-through fire

FRANK HERBERT'S DUNE THE GRAPHIC NOVEL BOOK 2: MUAD'DIB Small-Box Games There are many hazards toIn DUNE: The Graphic Novel, Book 2: MuadDib, the second of three volumes adapting Frank Herberts Dune, young Paul Atreides and his mother, Lady Jessica, find themselves stranded in the deep desert of Arrakis. Betrayed by one of their own and destroyed by their greatest enemy, Paul and Jessica must find the mysterious Fremen . . . or perish. This faithful adaptation of the 1965 novel Dune by Brian Herbert, son of Frank Herbert, and the New York Times

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